Play

Maze Tower WarsMultiplayer maze tower defense

A free, head-to-head tower defense game. Build a maze, send troops through your opponent’s, and be the last player standing.

Runs in your browser on iPhone, Android and desktop. Nothing to install.

Online play is open

Quick match drops you into a five-player free-for-all with whoever else is searching, and bots take any empty seats. Or open a private room and text your friends the link. Either way it’s the browser, on a phone or a computer.

A five-player match: five finished mazes side by side along a river, full of mastered towers
Quick match
Five players, rated, with a weekly leaderboard
Private rooms
A link or a code. Friends don’t need an account
Rejoin
Lose signal and you get a minute to come back

How a match goes

  1. The prep round at 0:14: the first towers of an opening maze going down, with most of the starting gold spent

    0:00–0:30Prep

    Thirty seconds and 100 gold, and nobody can send yet. Troops will walk the shortest open path from the gate to the exit. You can’t block it, only bend it, and every tile you add to that walk is more time under fire. How to build a maze

  2. Three minutes in: troops marching through both mazes, and the Send tray saying the opponent is weak to Flyers

    0:30–7:00The match

    Most of the game. Every troop you send raises your income for good, so you’re always splitting gold between your maze and your army. The Send tray reads your target’s maze: this one is short on air defense. Camp makes your troops tougher, and the Forge unlocks upgrades, capstones and Masteries.

  3. Six seconds into the Onslaught: tier IV and V troops flooding both mazes

    7:00 onOnslaught

    Every troop sent from now on has 50% more health, on top of seven minutes of growing income. The mazes fill up and lives start to go. It runs until one player is left, usually a few minutes later.

Five towers

Each tower has two upgrade paths, each path ends in a capstone, and every capstone can be mastered. One tap upgrades every tower of a type at once.

  • ArcherLong reach and hits air. Sees Stealth once it buys Detection.
  • BrawlerThe cheapest tower, so the cheapest wall. Ground only.
  • TeslaLightning that jumps between troops. Sees Stealth on its own.
  • MageChooses Frost to slow and freeze, or Fire to burn.
  • CannonTakes two tiles. Splash damage for Swarms and Armored.

Six troops

Every troop comes in six tiers. The Roman numeral over its health bar shows the tier, and the Send tray tells you what your target’s maze is weak to.

  • GruntThe best income for its gold.
  • RunnerNearly twice as fast. Punishes short mazes.
  • SwarmThree small bodies per send.
  • ArmoredShrugs off arrows and fists. A leak costs two lives.
  • FlyerFlies straight over your maze.
  • StealthOnly towers that detect it can hit it.

Ten Masteries

Forge rank three unlocks a Mastery for every capstoned tower: one 1,200-gold upgrade, bought from the same pop-up, that roughly doubles what its capstone already does. A mastered tower takes a Champion form you can spot from across the board.

  • Archer as the Skypiercer ChampionSkypiercerArcher. Double damage to Flyers, and more range.
  • Archer as the Barrage ChampionBarrageArcher. Every fourth volley hits every troop in range.
  • Brawler as the Shockwave ChampionShockwaveBrawler. Every third swing stuns.
  • Brawler as the Giantslayer ChampionGiantslayerBrawler. Hits big troops up to twice as hard.
  • Tesla as the Skyarc ChampionSkyarcTesla. Double damage to Flyers.
  • Tesla as the Arc Lock ChampionArc LockTesla. Roots the first troop it zaps.
  • Frost Mage as the Permafrost ChampionPermafrostFrost Mage. Freezes more often, and for longer.
  • Fire Mage as the Inferno ChampionInfernoFire Mage. Dragon Breath scorches eight troops, not four.
  • Cannon as the Carpet ChampionCarpetCannon. Fires two shells.
  • Cannon as the Wrecking Ball ChampionWrecking BallCannon. Hits big troops up to twice as hard and shreds armor.

Modes

Five mazes side by side along a river, every tower mastered and wearing its Champion colours, with troops fighting their way through
Five finished mazes in a five-player game. Every tower here is mastered, and each Mastery has its own colours.
1 vs 1
Your maze against one opponent’s.
3 and 5 player free-for-all
Troops that get through one maze carry on into the next.
Practice range
Unlimited gold and any troop at any tier, up to four times speed. Save up to three layouts.
Bots
Easy, Normal and Hard. Hard reads your maze and sends what it’s missing.
Online play
Rated quick match against real players, private rooms with friends (guests welcome), and a leaderboard.

Play a match

Play freeNo account needed. New here? There’s a guide, a short FAQ, and a list of what’s new.